Search results for "design-based research"
showing 10 items of 11 documents
Designing a mobile learning framework for a formal educational context
2015
Beyond the “student” position: Pursuing agency by drawing on learners’ life-worlds on an EAP course
2018
AbstractIn today’s world, individuals should be able to maintain their expertise amidst constant changes. Thus, this type of agency should be supported in higher education. One approach for a teacher-researcher to examine supporting agency and how it manifests itself in higher education courses is through the learning design. In this article, learning design is defined as the planned course path and the way in which that path is enacted in the course in a real-life setting. Thus, the learning design of a blended EAP course is examined, with a focus on the course assignments in two different groups in two consecutive years. Different types of agency were assumed through the tasks and those t…
Problem Space Identification for Developing Virtual Reality Learning Environments
2021
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…
Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…
2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…
Designing and Implementing a CSCL-based Course on the Data Security of a Wireless Learning Environment
2012
This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study focuses on examining how university students practice data security when learning on a wireless campus, how data security aspects appear in this study and how students perceive the role of data security in CSCL. The research subjects included six pilot students and eight students enrolled in the course. To promote the reliability of the findings, various kinds of data were used. The data was analysed following the grounded theory approach. The results suggest that data security…
Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study
2008
Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…
Holistic Architecture for Music Education: A research design for carrying out empiric and interdisciplinary studies in didactics of music
2019
Los temas estéticos de la música son relevantes en la investigación de la educación musical, pero otros elementos vinculados a las ciencias sociales también desempeñan un papel central, como las relaciones entre compañeros de clase, las interacciones diádicas entre estudiantes y profesores, el impacto del capital cultural en situaciones de clase, etc. En este sentido, el diseño de una investigación para la educación musical debe proponer una interacción iterativa entre los fundamentos teóricos y las situaciones complejas del mundo real, para que los educadores e investigadores puedan emprender actividades educativas fundamentadas teóricamente, contrastadas empíricamente y reproducibles. En …
Promoting Surgical Residents’ Basic Skills via the Design and Implementation of a Simulation Training Tool
2019
Background. Surgical training in authentic work environments needs guidance practices, including simulation training within a competence-based framework. The use of simulators may actually have negative effects on professional learning if there is a lack of competence-based goals, tools, and guidance, integrated with work practices, and applied by trainers. Intervention. We designed simulation training tools to promote the surgical residents’ abilities to perform competently in basic surgical skills. Our educational and surgical team worked together and (i) specified the goals for the tasks, (ii) specified the skills to be achieved, (iii) and analyzed the learning outcomes. The assumption …
Oppimateriaalien kehittäminen, hyödyntäminen ja rooli tieto- ja viestintätekniikan opetuksessa
2014
Vocational education approach: New TEL settings—new prospects for teachers' instructional activities?
2013
This study focuses on vocational education teachers’ instructional activities in a new technology-enhanced learning (TEL) setting. A content analysis is applied to investigate teachers’ and students’ interactions in a 3D game context. The findings illustrate that when teachers’ and students’ interactions are mediated by a game, teachers seem to apply different discussion activities to empower vocational learning than they do in traditional classroom settings. Additionally, the present study shows that teachers spontaneously develop new ways of supporting vocational learning processes. In more detail, two main types of instructional activities were identified: a “knowledge-providing” approac…